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AI Insights · Timothy · March 2024

Top 5 Season Pass Games on iOS in Colombia: Q1 2024

Explore the performance of the top 5 season pass games on iOS in Colombia for Q1 2024, including weekly downloads, revenue, and active user trends.

Top 5 Season Pass Games on iOS in Colombia: Q1 2024

In the first quarter of 2024, the top 5 season pass games on iOS in Colombia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:

Call of Duty®: Mobile, published by Activision Publishing, Inc., saw a significant peak in weekly revenue at the beginning of January with around $52K, followed by a decline to about $9.7K by the end of the month. A resurgence was noted in early February, with revenue reaching $32K, and another peak at the end of March at approximately $27K. Weekly downloads started strong at 11K but gradually declined to around 6.8K in early March before rebounding to 8.7K by the end of the quarter. Active users remained relatively stable, starting at 84.8K in January and ending at 83.7K in March.

Candy Crush Saga by King experienced consistent weekly revenue, generally ranging between $10K and $15K, peaking at $15K in the final week of March. Weekly downloads fluctuated slightly, starting at 6.6K in the first week of January and ending at 5.7K in the last week of March. Active user numbers hovered around 30K throughout the quarter, with minor fluctuations.

Royal Match from Dream Games maintained steady weekly revenue, typically around $10K to $11K, with a slight peak at $11.8K in the last week of March. Downloads showed a downward trend from 8.9K in early January to about 5.4K by the end of March. Active users maintained a consistent range, starting at 51.6K and ending at 56.6K.

Free Fire: 7th Anniversary by Garena International I Private Limited exhibited varied weekly revenue, starting at $12.7K in early January and reaching a low of $5.1K in early March before climbing back to $10.3K by the end of the quarter. Weekly downloads started at 15.9K, dipped to 9.9K in early March, and surged to 13.1K by the end of March. Active users showed a slight decline from 170K in early January to a steady 161K in late March.

Brawl Stars, developed by Supercell, had a mixed performance with weekly revenue starting at $12.7K in early January, dropping to $4K by the end of the month, and fluctuating around $6K to $9K towards the end of the quarter. Weekly downloads began at 3.7K, reaching a low of 2.1K mid-January, and then increasing to 5.8K by the end of March. Active users consistently grew from 20.4K in January to 26.7K in late March.

These insights are based on data from Sensor Tower, which offers more detailed analytics for those interested.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024